About Arms
Arms is the work-in-progress HCF-with-guns branch. It keeps the same faction core and emphasis on coordinated team play, but pushes combat toward firearms and weapon-driven fights.
Core Mechanics
Combat
Gun HCF
Arms keeps the faction core but shifts fights toward ranged weapon pressure.
Named Weapons
Deagle, SPAS, Barrett, Minigun, Flamethrower
Current configs already reference a dedicated gun pack and weapon switching rules.
Roles
None
Arms is not the role branch. It is the firearms branch.
Status
Work in progress
Expect the gun layer and exact balance to keep changing.
How It Plays
Arms is still being refined, so the correct way to describe it is not finished replacement but active branch: HCF fundamentals, faction pressure, and a combat identity built around guns.
It is meant to keep the same creativity and coordination that define the network while changing how engagements start, how spacing works, and how teams approach direct fights.
What To Expect
- HCF foundation with guns and weapon-driven combat
- Work-in-progress branch still being actively refined
- Aggressive fight flow without dropping the faction core
Start Here
Treat Arms as the work-in-progress gun-HCF branch. Learn the weapon flow and expect the combat identity to keep evolving.